The tool supports both RallySimFans (RSF, hu) and Tournament (RBRTM, cz) rbr installations. RSF_Launcher app is a tool to setup RBR settings and to launch the game using your favorite settings.
#Richard burns rally ngp download#
(Optional, but highly recommended) Download the "RSF_Launcher_versionTag.zip" package and unzip it to the root folder of RBR game folder (after this you should have rsf_launcher subfolder in the RBR root).Download the "NGPCarMenu_versionTag.zip" package (see asset links below this message) and unzip it to the root folder of RBR game folder.Richard Burns Rally proves that if the players are given great substance, they can build something even better than the original.NGPCarMenu improves RBR/RallySimFans/RBRTM/RBRRX/BTB support in several ways. Is there anything left to improve? Maybe a new graphics engine would be nice, as the game is quite close to the 15 thanniversary of its release.
#Richard burns rally ngp code#
The developers even managed to remove part of the original code that prevented the use of rear wheel drive cars. This model, which is in constant development, surpasses all the previously introduced models of physics, especially those from the original game. New mods, transforming the behaviour of rally cars and the tracks themselves, were created, and led to the development of NGP, or Next Generation Physics. This incredible amount of work brought benefits and thus came the last wave of transformation of Richard Burns Rally. They used data from real-world rally teams to model the cars’ behaviour with the maximum possible precision. Weird car behaviour and an unsatisfying grip on tarmac, unrealistic vehicle settings, engine power, torque curves and other aspects of the game led some fans to create their own physics models. Over time, many players grew dissatisfied with the original game physics. But you would be mistaken to think that was the end of the development. Today, it is possible to drive almost any rally stage in the world – including the long, 50 kilometre ones. From then on, great numbers of realistic stages, faithfully recreating real ones, were created. Once again, this huge change was a precursor to further development. After a few years, new tracks were added. It was a new era for Richard Burns Rally. At the same time, you can download a huge number of new cars to replace the original, sloppy and unlicensed models, and enjoy real cars that drive on real stages. That’s when you find out that there’s a plugin which allows you to play the game online, against real players. You no longer need the navigator, you know every rut and pothole and you can drive much faster than the computer opponent. Add to that the difficulty of tracks that cannot be tackled without listening to the navigator, and you get endless evenings in front of the screen, trying to get that one track right.Īfter several months of playing, you reach a place where you have the stages almost completely memorized. Just about anything you can think of modifying could be modified. It was possible to set everything that can be set in a real rally car: the stiffness and length of the springs, the various settings for the shock absorbers, the effect of the brakes. A game that kept you interested for months at a time because it was truly demanding. Lush vegetation, realistic elevation and true simulation of every pothole – that was Richard Burns Rally. If you look up the names of the special stages and put them in Google, you’ll find out for yourselves. And all the tracks were very true to reality. Snowy scenarios were represented by Finland and for tarmac stages, you could head to France. In the original version, you could drive on the gravel roads of Britain, Australia, Japan and the USA. Richard Burns Rally was developed as a hardcore simulation for the most discerning players. The game was never intended to offer this, but the will and skills of fandom can move mountains, and this is a prime example. There are online tournaments still running for the players who want to compare their skills with other virtual drivers. It’s been 14 years since the Richard Burns Rally came out, in 2004, and people still play it. With the release of Richard Burns Rally, the studio triggered a huge avalanche of mods, tracks, new physics models, sounds and anything else you can imagine. It was even possible to tear off a wheel! Their Rally Championship Xtreme was one of the first rally simulations with a realistic model of damage. Before it released the most played and probably the best rally simulation ever, the Warthog studio already had plenty of experience with rally games.